
Pretty let down after the awesomeness that was the original iBomber Defense. Nice looking game, solid, and pretty, but too difficult to offer me any real enjoyment. except for an annoying "film projector" sound that cannot be turned off when playing in high speed mode. On the technical side, the game is rock solid, beautiful, and well executed. iBomber Attack, iBomber Defense, iBomber Defense Pacific, ICARUS, Icarus - Prima Regula, Icarus Beta. I want to enjoy the game and keep trying, but it just ends up irritating. Steam NewsCommunity NewsSite UpdatesSuggest News. I love a good challenge, but this just gets frustrating, try after try, over and over, changing up my strategies only to get to the point where I get tired the repetition of not getting anywhere in some of the levels (granted I'm one of those who has to finish each without any bad guys getting through). This second addition looks as beautiful as the first and adds new elements that were not present in the first, such as the secondary objectives, but it's also frustratingly difficult beyond an "enjoyable factor". The developers of iBomber Defense still cant find the thin line between simplicity and triteness. Loved the first game - was addicted to it for weeks and longed for more. I wish I could write more but you can't write a review on the iPad and see what your typing past the first 300 characters.
Ibomber defense pacific steam crashes full#
I currently have what they call a full House of every level up to 8, which means I should have a rounded number of victory points as they are given in tens and used in tens but I have 8 left over, which is exactly the difference in score between my two attempts. Hindenburg had the most spectacular end, bursting into.

So even going back and doing the level again does nothing to regain those points. Akron crashed in the Atlantic during a 1933 storm, and Macon went down in the Pacific two years later. It gets recorded as the first attempt but your given only your second attempt. Has another annoying bug, users get victory points for a level that you can use towards power ups, if you redo a level and do worse than the previous attempt then you lose the difference in victory points. The crash on launch seems to be common but the trick is to restart your iPad completely. The ramp up at the beginning of negate is a bit steep for all the possible complexities, it could have done with an extra level or two to teach what tactics are best in each case such as trenching in or how much extra damage a comm tower will host your defenses.

They will stop and try to destroy your towers from defensive positions.

Great tower defense game with an interesting twist in that enemy units don't need to proceed in the same path.
